We cover the Tzzentch Battletome, for the narrative side,
breaking down to the PtG system and what a vast array of details it
provides for Narrative play. We also dive a bit into the
MetaWatch articles/videos and talk about the state of balance in
the game(s)
The first part of our series on developing a narrative
campaign. We talk about determining the size of the event,
easy stuff there. Then we go into the overall concept(s) of
your campaign. How will you keep your players coming back for
more? Once we lay this groundwork, we will expand on it and
get...